It is highly recommended to have a cap of sanctity circle, it provides silence immunity and applies silence to foes (spellpower vs mental save). Stone Wall even passes saves, but it might be a waste to use Stone Wall this way except final boss fight. Time Prison and Stone Wall can be used as single target disable talent, and passes immunity check. Aether Beam has silence, but comes with 25% trigger chance and is very unreliable. Congeal Time checks spell save, but has short range and slow speed, and is fully overlapped by Reality Breach. Note: Galen's Flowing Robe can be abused to refresh Stone Wall, you just need to cast short cd beams inside the wall and let the 10% chance to trigger.Īrchmage's normal disable talents are somewhat similar: stun, blind, freeze, knockback, all checking physical save and need to pass immunity. It is possible to reach that high spellpower in end game. With ~60% cdr and ~144 spellpower, Stone Wall will have 24 dur and 24 cd. Most monster do not have the ability to destroy walls or pass through walls. The traditional defense talent, Stone Wall, although has been greatly nerfed, can still serve as an emergency button. Note: you can use Probability Travel to pass through walls, which means you'll have great mobility in your digged area. In sandworm lair you may even use sand to bury foes. It is very hard for an Archmage to be surrounded by foes in a map with many diggable tiles. With ~60% cdr and Writ Large, you'll have 3 cd stormshields, which is just crazy.Īrchmage can use Pulverizing Auger to dig walls, within a few turns it will make a part of solid walls into a maze. The lowest cooldown of stormshield is 12, and this will be reduced by spell cooldown reduction. This is one of the most powerful defenses for Archmage, especially if you're Orge. If you're Ghoul, then all the shield will become significantly more durable. Other shields cannot crit, but have longer duration, cannot be affected by damage shield penetrate, and serves as a backup defense. Arcane Shield can provide 3k~5k shield at end game. Note that if you don't want to waste the life of Mirror Image, cast your spell while targeting ground or wall.Īrchmage have many shields: Time Shield, Disruption Shield, Displacement Shield and Arcane Shield. Besides, it can also duplicate your spells (if you target at the monster), and even Disperse Magic can be dupilcated. It can never take more than 1 damage per creature per turn, and can last very long. Mirror Image is an extremely tanky unit which constantly taunting others. Many talents requiring target will be very likely to hit empty ground, and weapon attacks will have an additional 2/3 chance to miss. Therefore, invisibility is a solid defense tool for most monsters. There are only a few classes that may provide see invisible: Shadowblade, Cursed, Temporal Warden, Archmage, Anorithil and Annihilator. Most monsters do not have see invisible, and randbosses cannot learn Heightened Senses now. Invisiblity is very powerful in current version. Mag for spellpower, Wil for max mana, Cun for spell crit, Dex for crit shrug and Con for max life & healing factor. Ghoul can cap any damage at 50% of your max life, making all shields much more durable.Ĭornac can have more class points to use Spiderbot Shield, but is somewhat weaker than these two races. In late game when you have 60% spell cooldown reduction, Writ Large will have 10 cd and 10 dur. Orge can use Writ Large to double the cooldown speed of runes, mostly for Stormshield Rune, and Writ Large is affected by spell cooldown reduction, which is crazy. You may also want Stone Alchemy or Chants, but it is ok to run without these trees. It is even possible to unlock Survival or Chronomancy tree for track, and not abuse the Select Escorts addon, but I haven't try yet. It might be possible to go without tracking talent, but I would not try this. It is recommended to use Select Escorts addon to gain Precognition in tier 1 zone, otherwise you might want to restart the game several times to get it.
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